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Personally I'd hate a more complex system, plus there is enough items in NV that you can obtain without a negative karma ( red cursor ). You must understand the Karma system in FO from a puritanical view, any and all sins are negative any and all deeds are positive. Looting a dead NPC shouldn't cause a negative karma, stealing from a live NPC stealing items from an area whether it is monitored or not killing public NPC even when aggravated will and always have caused negative karma, it has been like that since it's existence.
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The system still feels broken, but this rationale seems to adequately explain things for most circumstances.Įmma louise Wendelk Posts: 3385 Joined: Sat 9:31 pm This balances the fact that evil players will have lost some other opportunities-traders might not want to deal with them, for example. So, evil characters gain an advantage, being able to steal everything without fearing for their karma, while good characters take a hit if they loot anything owned beyond the bodies of the fallen. They may or may not be evil (you can't just declare them evil by association). Anything else they own is rightfully the property of their next of kin after they die, so in effect you're stealing from THEM. The stuff on your enemy's corpse is fair game, that's spoils of war. Stealing seems to be considered an evil act, no matter who you steal from. As long as you are killing your karmic opposite, your karmic choice is supported, meaning that you move your karma level in the right direction, good or evil. Killing an evil person gets you good karma, killing a good person nets you bad karma. Think of it like this-Karma is an 'absolute' good and evil system, not related to faction alignment.
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I'm guessing either its a script issue or the game still isn't fully fleshed out in this respect. I won't get into details because of spoilers but there are several locations in the game were you can't loot from enemies bases that you have cleared or NPC's that are no longer living in certain areas that are completely empty that you still cannot loot from without losing karma. No idea why you lose karma in certain areas in the game that are clear of npc's. This has to be the only complaint I have towards FNV. I would be Jesus right now if it wasn't for that.
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You would think any group that is "Hated" or "Vilified" you wouldn't lose karma from killing them(SELF DEFENSE :gun: ) or taking their items stashed in crates and footlockers or just plainly put on a shelf(they're dead and they hate you :poke: ) so putting it bluntly I don't get why you should lose karma for killing and looting the ENEMIES. Okay so, here's a little complaint I guess you can say.
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